For the easiest animations, you want to build a separate layer for each individual cluster or body part. For the most part, the easiest thing to do is to duplicate your background layer and keep working from there. Once you have a rough idea in check, make a third layer and make sure it still has the same properties as your background. This step follow the 0 second mark to 3 minute mark on my video. Rename Layer 2 as Construction, Concept, etc.įind a color, any color and then just start rough sketching and shaping your creature in. We are going to duplicate this layer and begin working on top of it. Rename Layer 1 as Background and leave it there. What you need to know about your new background color and transparent color, Your selected transparent color can never be used for the battler design, as this color will be used to erase pixels and will be set up as the transparency color in RPGMaker. So with your new layer, open up the Properties and select your background color as your transparent color. Any color will work, but avoid Black like the plague! It will give you headaches, trust me! Pick a background color and fill your first layer. Turn on the custom grid for 32x32 so you can find the center of the image. Find your Zoom Tool and zoom in about 400% so you don't strain your eyes. You will start with a small box filled with white. My recommendation to start off with is 96x96 or 128x128. Basically, get a file and make it at minimum 32x32px. In RPGMaker VXAce I believe battlers are preferred to work in 32x32 derived sets. Mom get the camera! I'm on Youtube! Oh! Ahem.įrom here on, I am going to assume you are using GraphicsGale to do your sprites as this tutorial revolves around that program for ease of useįirst thing is first, open up your preferred program and make a new file. You all want to follow something visual along, perhaps even with a full demonstration of everything and commentary. Now, the image examples are going to be much less frequent, so prepare for walls of text. You all itching to get started? Don't worry, me too! Or you can just come up with things on the fly and come up with something unique and interesting. You don't even have to scan them! Just try to have something down to use as reference! You can even just toss up a sketch in your PC. So what do you want to build? Do you want to build a snowman? ♪ Do you want to build a golem or human fighter? Well, personally I like having this decided beforehand, try sketching out some ideas for your battlers. Now a mouse and keyboard are relatively difficult to. I technically said you needed some tools, so here are some physical ones. Also, GIMP will be used to create the finishing steps for transporting your Graphics Gale product over to RPGMaker. Now the main thing you will want GIMP for in this tutorial is creating GIFs to show off your finished animations to your friends, family and dog. However, it is what I used to get started in my earlier days of Digital Artwork, and I believe it will always uphold a strong name. GIMP stands for Graphics Interface Manipulation Program, and it is a free program! I'll be honest in that I don't use it anymore, since I have access to Photoshop Elements, which came free with my tablet. I'll be getting in on how to use it soon. Graphics Gale is a program I use for ALL my Battle Spriting Needs. Google it, Ask Jeeves it, talk to your old Neighbor about it, use it. #1 on the list is: GraphicsGale FreeEdition Most of us are cheapskates, so I'll toss over some Free Programs and tools I do recommend. But what I do know is that you will want a somewhat advanced program to get started. I mean, you probably can, but it may be more difficult. Well, with that lets get started!įirst thing's first. Ah, looking at that silence, looks like somebody's in awe! Or because I decided to stop typing up a falsified response for what I think viewers may be thinking.
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